Dr. J. Adam Jones joined the faculty in 2015. Jones is also a member of the Neuroscience faculty. He earned his PhD in Computer Science with a graduate certification in Cognitive Science from Mississippi State University. Jones also served as a Postdoctoral Fellow at Clemson University and at the University of Southern California.
Dr. Jones's primary research focuses on utilizing virtual environments and psychophysics to better understand how humans perceive, behave, and interact with the world around them, whether real or synthetic. This research then feeds back into the creation of more perceptually accurate, higher fidelity virtual environments. Jones also has research interests in augmented reality, visual neuroscience, spatial perception, physiological optics, data science, and computer graphics. Dr. Jones leads the High Fidelity Virtual Environments (HiFiVE) lab.
At the graduate level, Jones teaches courses in virtual environments, human-centered computing, spatial perception, and computer graphics.
- Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments. JA Jones, JE Swan, G Singh, SR Ellis
Virtual Reality Conference (VR), 2011 IEEE, 215-216
- Depth judgments by reaching and matching in near-field augmented reality. G Singh, JE Swan, JA Jones, SR Ellis
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE, 165-166.
- Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments. JA Jones, EA Suma, DM Krum, M Bolas
Proceedings of the ACM Symposium on Applied Perception, 119-119.
- Peripheral stimulation and its effect on perceived spatial scale in virtual environments. JA Jones, JE Swan, M Bolas. Visualization and Computer Graphics, IEEE Transactions on 19 (4), 701-710.
- Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces. JA Jones, L Cairco Dukes, M Bolas. Virtual Reality (VR), 2014 IEEE, 85-86.
- The effect of eye position on the view of virtual geometry. JA Jones, DM Krum, M Bolas. Virtual Reality (VR), 2014 iEEE, 87-88.
- Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment. E Ebrahimi, BM Altenhoff, CC Pagano, SV Babu, JA Jones. Virtual Reality (VR), 2015 IEEE, 171-172.
- Correction of geometric distortions and the impact of eye position in virtual reality displays. JA Jones, L Cairco Dukes, DM Krum, MT Bolas, LF Hodges. 2015 International Conference on Collaboration Technologies and Systems (CTS), 77-83.
- A schematic eye for virtual environments. JA Jones, D Edewaard, RA Tyrrell, LF Hodges. 2016 IEEE Symposium on 3D User Interfaces (3DUI), 221-230.
- Real-Time Marker Tracking with Microsoft Kinect. A Gunter, A Robb, JA Jones. Proceedings of the Eurographics Symposium on Virtual Environments, 2016, in press.
- Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction. JP Marum, JA Jones, HC Cunningham. Proceedings of the Eurographics Symposium on Virtual Environments, 2016, in press.
- Vertical field of view extension and walking characteristics in head-worn virtual environments. JA Jones, DM Krum, MT Bolas. ACM Transactions on Applied Perception (TAP), Volume 14, Issue 2, 2016, in press.